Javascript is required to run these simulations. Please Enable

Projectiles

v = s / t
v = u + a t
s = u t + ½ a t2
v2 = u2 + 2 a s

Model a particle in 2D. Set an inital starting velocity and position.

Drag the ball to change its position. Drag the vector to change its value, or enter the value in the number boxes.

Close
°
or ( , )